Rackets

[S5πŸ†] Racket Rivals Equipment

Rackets change movement, dash, jump, power, speed, reach, and spin. A blank stat means that number was not published, not that the stat is zero.

[S5πŸ†] Racket Rivals Equipment

Stat panels, upgrade levels, and where each racket is reported to come from.

Rackets

14 entries in this hub.

Rackets catalog
NamePowerDashReachSpeedJumpNotes
Divinity Hunter1067Ranked reward with power 10 and reach 7 in the Season 5 comparison.
Soul Smash10103Power 10 and dash 10, with short reach, from banner reports.
Winged Shadow8948High speed and dash for players covering a court alone.
Neon Chaos99Reach 9 and jump 9 in the Season 5 table, used as a back-court anchor.
Night King9Movement 9 and power 9 for aggressive positioning.
Gomu's RacketMastery reward for Gomu and the usual free-to-play recommendation.
Divine Spin44High spin with power 4 and reach 4. Rank lists do not agree.
Dragon's Breath10Speed 10 racket that some older lists rated much higher.
Obsidian ScytheMaximumMaximum-reach defensive racket. Some pages say Obsidian Sight.
Hinari's RacketLow9High reach and low power, listed as an early-game racket.
Infernis SmashHighHighHighMythical smash racket cited for jump, power, and speed.
Shadow IHighLegendary speed and movement racket used as a smash example.
Soul HunterA documented upgrade panel at level 4 of 15.
Basic RacketCommon starter used to learn the downward smash.
FAQ

[S5πŸ†] Racket Rivals Equipment FAQ

Can I trade a racket?

Functional rackets are not tradable. Skins, charges, and explosions are the booth items.

How do upgrades work?

Soul Hunter and Winged Shadow panels show 15 levels. Each upgrade raises one random stat and costs Yen plus a duplicate or shards.